Redfall is a blood-sucking shooter with soul-crushing problems

Image: Microsoft

I have not felt genuine devastation about a game in some time. Devastation at the state of this game, devastation that one of the best studios seemed forced to push out a product before it was ready, and devastation at having to continue playing. Arkane Austin’s co-op first-person vampire shooter Redfall drained any enjoyment, even from its early hours.

Arkane is a studio renowned for innovative, clockwork-like designed games, promoting player intellect over destruction. Games like Dishonored and Prey see players in carefully crafted worlds, with multiple approaches to solving a problem in precisely designed levels. Their worlds feel alive, dark, and unique. All of that is missing from Redfall.

Redfall feels like a game from the Xbox…

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